Casino Knowledge: Questions From the Vault with John G.

I field hundreds of questions from readers every year. They cover a wide range of topics including strategy basics, bankroll needs and even gaming history. A few catch my eye as being of special interest.

Right now, with the expansion of sports betting, there are things players need to know that were outside their usual domain before last year. Here are a few from the vault you might find interesting.

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Craps Tip: The Iron Cross

One of my Golden Touch dice control instructors, a member of my Five Horsemen craps team, and an expert in casino gambling, Jerry “Stickman,” did a complete study of a popular betting system called the Iron Cross. This system is often sold by scammers as a sure-fire way to win at craps with an 83 percent winning probability. Doesn’t that sound delightful?

Let “Stickman” show you the flaw of this very popular but dippy, dopey, dumb betting system.

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CRAPS: Deconstructing the Constructors


There are many different kinds of bets at the game of craps and most of them go from bad to worse. You can place a bet on the 5 or 9 and face a four percent house edge or take a chance on the 4 or 10 and face a 6.67 percent house edge or you can go nuts and face the astoundingly high house edge of 16.67 percent on the Any Seven.
Take a pick of the poison by facing disaster in the guise of attempting to win a lot of money. The fact that occasionally players win these amazingly negative expectation bets just fuels the desire of others to follow suit.

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Craps: Strategies Unveiled

In the past three issues I have discussed darkside, rightside and proper betting practices. I’ve discussed the players playing these ways socially – why they do what they do, why they don’t do this or that, and why they should. This issue and next issue I will let the players speak for themselves. How do they play? What is their secrets to success or failure?

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Craps: The Darkside Dilemma

Last issue I discussed the feelings of rightside players when it came to darksider craps players. Darksider is another name for “don’t” players, which are those players who prefer to bet against the shooter’s point and often against the various box numbers rightside players want to be rolled.

The rightside players are the norm, maybe 95 percent of the players. They bet with the shooter and want long rolls and many points and box numbers rolled. Rightsiders, as a rule, tend to dislike darksiders; some even seem to hate them as they think darksiders are happy to see the other players lose their bets. (more…)